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played at 1:33:00

(1 edit)

Thanks for playing the game!  And thanks about all the nice things you said about the pixel art.
A few notes if you decide to replay the game at some point:
1. The HUD was a mistake- disabled it at some point and apparently forgot to reenable it. It will be fixed after the jam scoring ends.
2. If you read all the signs twice and look at their surroundings they indirectly tell a small story. It's a story about a man doing his work- painting signs. They also tell the backstory of the skeletons.
3. The ability to speedrun is a feature, not a bug- I wanted to give you a chance to play the game without taking out all the enemies, or even most of them, which you demonstrated is quite possible after you know the layout ;)

Thank you for submitting, and congrats on your pixel art!!

  1. I figured it might be the case
  2. Ykw, this is on us. I’ll update the engine so it is clearer when a new dialog is available.
  3. Oh interesting approach, I’ll update my level design rating based on this

I, personally, would have liked to see the rat become a lawyer... All jokes aside, this was a fun game with a charming art style!

Well, don't off him then :) It's not like you're obliged to take out every enemy. But seriously, thanks! 

I cant believe I ended that rat's career before it even started!


Bruh I LOVE the tile set and style you used! It reminds me of an old NES game or a  very pixelated version of the Ultima  games!